Chapter 27. The Deadly Problem of Inertia, or Resistance to ChangeThere are two types of mistakes: mistakes of commission — things we did but shouldn’t have — and mistakes of omission — things we should…Apr 14Apr 14
Chapter 26. The Rules of the Game on Speed of ActionEvolution often evokes thoughts of slow, gradual progress — and while that’s true much of the time, there are also periods when change is…Apr 10Apr 10
Chapter 25. Financial Implications of the Rules of the GameThe constantly changing nature of the Landscapes we all operate in has significant financial implications for our organisations — and some…Apr 5Apr 5
Chapter 24. How the Rules of the Game Affect ComponentsIt’s easy to fool ourselves into thinking that the way things are today is how they’ll stay tomorrow. But the only constant is change…Mar 311Mar 311
Chapter 23. The Economic Rules of the Game: CompetitorsClimate changes a physical landscape. A river that can only be crossed by boat in summer may freeze in winter, making it possible to cross…Mar 20Mar 20
Part Three: Chapter 21. Reading the Flow of Events“The future is already here — it is just not very evenly distributed” — William GibsonMar 20Mar 20
Chapter 22. The Sequence of Economic and Social ChangeProgress is commonly understood to unfold through the invention of a technological marvel that’s gradually adopted by the market, which…Mar 16Mar 16
Chapter 20. Comparing Maps with Other Tools (SWOT & BMC)One of the big barriers to learning a new tool new is the uncertainty about whether it will provide more value than the tools you’re…May 28, 2024May 28, 2024
Chapter 19. Mapping an IndustryAfter World War II global trade exploded, with a plethora of bilateral agreements between friendly nations and the signing of the…May 21, 2024May 21, 2024
Chapter 18. On False MapsIf you mention maps many organisations claim they already have them — road maps, process maps, customer journey maps etc. — it can seem as…May 13, 20241May 13, 20241